because you set the power for example already in the "MyNewGun. Most of these only count for random generated or other guns. "damageKind" : (self-explainatory)"default" "power" : (i think the amount of damage for random guns)5.0, "file" : "/projectiles/explosions/bulletexplosion/nfig" If you want to make a custom one just copy this file to your mod folder rename it and edit in what you want)"config", "action" : (this is the configuration what happens on impact you can look at the file and others in the folder for some good examples. "pointLight" : (does this projectile emit light)false, "damageKindImage" : (will be shown in the inspector under the weapon)"MyNewGunProjectileicon.png", "energ圜ostPerDamagePoint" : (self-explainatory)15, "level" : (this level of the weapon replaced the armor penetration)3, "animationCycle" : (how fast plays the animation)0.25, "frames" : (our new png for the shot)"MyNewGunProjectile.png", Professional muzzle flash, muzzle flash png, muzzle flash images vector (EPS or AI) images are also totally free. "projectileName" : (the name of our projectile)"MyNewGunProjectile", The transparent PNG image is perfect for direct use in design of clip arts, stickers, banners, posters, social media share or presentations. This frames file is exactly like the others and we just have 1 frame so wen can leave the dimensions to 1, 1 Next up we copy and rename our example files from "Starbound\assets\projectiles\guns\bullets\bullet-1" into the "MyNewGunMod\projectiles\MyNewGunProjectile\ folder.īames -> amesīullet-1.projectile -> MyNewGunProjectile.projectileĮdit the "MyNewGunProjectileicon.png"(which is the displayed damage type) and "MyNewGunProjectile.png"(which is the projectile you shot) as you please We alredy called it "MyNewGunProjectile" in the "MyNewGun.gun". "input" : (all items you need to craft this item)[ "Starbound\assets\recipes\weapons\other\" (just to get the formating right)
![this was a mistake muzzle flash png this was a mistake muzzle flash png](https://cdn.staticcrate.com/stock-hd/effects/footagecrate-4k-1911-muzzle-flash-side-view-2-prev-full.png)
"\Starbound\assets\items\guns\test\" to"MyNewGun\items\guns\MyNewGun\"Īnd from(if you want to make it craftable): The fastest way as always is to copy the important files into your mod folder and to rename them
![this was a mistake muzzle flash png this was a mistake muzzle flash png](https://i.pinimg.com/originals/22/62/97/226297c039c2b6ca24bbd0eb03645065.png)
To keep your "MyNewGunMod" folder clean and have a good overview even with many new mod items (at the end there is an example with images.) "recipes", "sfx", "projectiles\MyNewGunProjectile\", "items\guns\MyNewGun\" and You should create the following subfolders: Into the new created mod-folder you have to create a "MyNewGunMod.modinfo" file just rename a ".txt" to it. Setup your own mod folder with whatever mod name you like (it don't have to be like the weapon you create) Tutorial 3: How to make your own Gun (at the end there is a example file) Tutorial 2: How to create your own Crafting Table: