![reshade 3.0.7 download reshade 3.0.7 download](http://download-ets2.com/uploads/posts/2017-10/1507144901_3.jpg)
I'm hoping this reduces the performance cost for people without reducing the quality.
![reshade 3.0.7 download reshade 3.0.7 download](https://i.redd.it/iwa7ex0qa0d21.png)
This is a test version of my Clarity shader. Ioxa wrote: I added a shader called Clarity2. If none of these were the issue then post some screenshots along with your settings so I can try to find a solution. It's also possible you enabled SurfaceBlur instead of SurfaceSharpen. Also check the debug mode and make sure it is set to none. You may want to check the Slope setting and make sure it is set to at least 1.00. Sets wrote: i'm no professional but the surface sharpen is pretty bad, it actually blur the game not sharpen it. If you use the Clarity shader please try this version and let me know how it works. I changed the UnsharpMask shader so it no longer creates an additional texture. I made a small change to the SurfaceSharpen shader to improve the quality of the blurring. This should be an all around performance increase. And as a result of changing it to a single pass shader it no longer needs to create an additional texture. I've also changed the threshold mask to use the blurred image instead of the original image, so if you do use blurring it will be more noticeable. It didn't seem like the blurring was really doing much so I turned it into a single pass shader with an option to disable the blurring entirely by setting the blur radius to 0. I have also updated the DiffuseGlow shader. I've added all the shaders to a single download link, hopefully this eliminates the issues some people were having.